Obviously the coolest and craziest stuff, like mecha dragons and cat ninjas, are gated behind these bite-size paywalls. I’m less enthusiastic about the units and heroes gated behind real-money purchases, staring at me from the selection screen. The Arsenal weapons feel a bit like cheating, as I could theoretically grind until I had a bunch of bombs and laser drones and win a mission with their help. Aside from leveling up my heroes, completing missions, achievements, and bounties awards credits, which can be spent on single-use weapons and tech in the Arsenal. Special missions are randomly generated side content. Though the story isn’t exactly riveting, the campaign is impressively long, with over 20 missions, including large-scale boss fights. It’s a completely pain, forcing my army to crawl forward at an unheroic pace, and having to babysit my squads far more than I’d like to. If I select my entire army and move through another army, instead of stopping to attack, they’ll diligently move while getting blown apart. In fact, micromanaging can be a pain because of one troublesome issue: units prioritize moving over attacking. When facing aerial units, I’ll need to change my grenade-dropping Jetpack Rebels into something that can hit air units.įor a single mission I can field up to three or more squads, giving me a satisfying array of units without having to sift through a bunch of tech trees or menus.ĭuring combat I mostly rely on my hero’s abilities over micromanaging my units. When traversing across the map, I can swap my slow-moving Sentinel mecha into the flying Gale. Frognauts can appear as the bulky Stormtoads, the supportive Bubblewogs, or the artillery-launching Bomberfrog.Įasily swappable units makes building a team quick and fun - exactly what I want from a mobile game. Once spawned, a squad’s units can be swapped on the fly into any of its three unit types. Squads consist of different factions of units, including commandos, scoundrels, and frognauts. Ulta can summon extra units and make them temporarily invulnerable, while Halford can unleash a spinning wave of bullets and generate copies of himself. Only two heroes are available in the beginning, and both feature their own mini-skill trees. Like many modern RTS games, my army is headlined by a hero. The campaign features dozens of scripted missions, bolstered by randomly generated side missions, as my crew of ultimate badasses hops from plane to planet defending the galaxy from the villainous Vultures and Raad. Iron Marines Invasion takes the normally complex RTS genre and distills it down to a handful of squads, and a few defensive buildings. I’m pleasantly surprised by Iron Marines Invasion, a made-for-mobile RTS that focuses on squad management and fast-paced matches. Having grown up with a mouse and keyboard and real-time strategy games that end in -craft, I generally avoid RTS mobile games.
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